Solo Expansion add-on!

Hello dear backers!

Many of you have expressed wishes for a solo expansion and of course I can’t very well resist giving you what you want! The Solo Expansion is now available as an add-on to Dicetopian pledges, just add +40 SEK (approx. 5 USD) and it will be shipped together with the game. For more information about how it works and what it contains, please do continue reading!

Please note, the art is a placeholder (Anthony will make new  art for this expansion) and the design is very work in progress
Please note, the art is a placeholder (Anthony will make new art for this expansion) and the design is very work in progress

I think there is a lot to explore in regards of solo board game experiences, it often seems a bit overlooked and usually solved in a pretty dry mechanical manner. So I wanted to make something different, an opponent with a lot of personality that reacts depending on his mood in a more flowing condition-based way. A Steve Experience!

The Steve faction card!
The Steve faction card!

So how does Steve work? Well, he got his very own card for agents and dice, 2 open mission cards, as well as a mood track representing; Very hostile (Red), Bored (Yellow) and Almost friendly (Green). Due to his unstable nature, you always roll a die to see how he responds to your turn. On 2-3, move the marker one step down, on 4-5 move it one step up, and 1 & 6 immediately triggers the lowest/highest spaces.

The solo expansion in action!
The solo expansion in action!

Once you’ve set Steve’s mood, you draw from his deck to see what mischief he is up to, resolving the action that corresponds to his mood. Most actions have an instructional nature and adapts to what is going on on the board. For instance, Steve might mimic your action, he might go for the dice you would’ve liked, he might actually even cheat, forcing you to change a mission.

The Steve Deck! Consisting of 7 cards, each with 3 mood based alternatives
The Steve Deck! Consisting of 7 cards, each with 3 mood based alternatives

Once the game ends, you tally up the points and check what Steves reaction will be. You’ll probable be able to beat him most of the time, it’s really more about trying to get the highest score possible and have a fun experience. But if you are looking for a challenge there is a hard mode as well, were Steve also blocks the neighbourhood he performed his last action in.

Should you be interested in playtesting this expansion on Tabletopia, just sign up here and I’ll send out the link once I have a more finished version available!

All the best!
/TobiasLike